LAB 04 - SERVER 1
"How I Built GCC From Source: A Step-by-Step Guide"
"The GNU Compiler Collection (GCC) is a powerful tool for compiling source code into executable programs. As a developer, it's essential to understand how compilers work. In this blog post, I'll walk you through my experience of building GCC from scratch, challenges I faced, and tips to optimize the process"
x86-001
Step 1: Configure the Build Process
""""./contrib/download_prerequisites
mkdir build
cd build
../configure --enable-languages=c,c++ --disable-multilib""""
STEP 2: Build GCC using make
:
Comparison of System GCC (11.3.1) vs Custom-Built GCC on x86 Server:
When comparing the system's default GCC (version 11.3.1) to the custom-built development GCC, there are several key differences worth noting.
System GCC is stable and reliable, with optimizations that are tailored for broad compatibility and production use. However, it lacks the latest features and optimizations available in the development version of GCC.
The development GCC I built offers more advanced features, potentially better performance, and optimizations that are tailored for newer C/C++ standards and modern hardware. However, it is still under development and might contain experimental bugs or instability, especially for legacy software.
While the system GCC offers reliability, the development GCC shines in its potential for improved performance, especially when compiling newer code or leveraging the latest compiler features.
INITIAL BUILD
Calculation:
Start Time: ~08:49 (when the build began) End Time: 09:20 (when xgcc was created)
The process of building GCC from source on both the x86 and aarch64 servers was both challenging and enlightening. I followed the instructions carefully to install and build the development version of GCC. Initially, I faced a few difficulties, such as resolving dependencies and understanding the various configuration options, but with the help of resources like the GCC internals manual, I managed to complete the build
I also learned about how make handles builds and rebuilds, and how the time required for a rebuild can be drastically reduced compared to the initial full build. This experience emphasized the importance of efficient build systems when working with large software projects.
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